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Error 1 Cannot Autodetect Which Importer To Use For

If your problem or concern isn't addressed here, feel free to add a comment below, so that I know where you're having trouble. Not the answer you're looking for? Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #7 Incanto New D.I.C Head Reputation: 3 Posts: 30 Joined: 09-January 12 Re: Cannot autodetect which importer to General Wikidot.com documentation and help section. this page

ive got all the default xna framework imports in my class so not sure what i should do Reply Options Unfold by Fonix (guest), 19 Oct 2010 15:30 Fold David Manuel It would be easily done with a Makefile, but since I'm not familiar with VS I won't answer this, just leave this comment as a hint to anyone who knows better. Something does not work as expected? Reply Quote I'm guessing the model uses a .tif for one of it's textures.

Physically locating the server Is the sum of two white noise processes also a white noise? Reply Quote tif files are not one of the supported texture types in XNA, though I thought there was a custom importer floating around that could handle it. Tuesday, July 26, 2011 5:10 AM Reply | Quote All replies 1 Sign in to vote There are two ways you can do this: First Method - Read in data from Choose Assemblies/Extensions on the left 3.

D:) Poke the devs through gh issues or the forum. If you wish to continue this conversation start a new topic. Did Umbridge hold prejudices towards muggle-borns before the fall of the Ministry? Related 1281How to “add existing frameworks” in Xcode 4?0Game level read from file in XNA7Where to find a framework similar to XNA on Java2C# XNA Cannot autodetect which importer to use

See pages that link to and include this page. I wrote up a whole blog post and sample on this, including a sample pipeline extension that reads text files and turns them into XNBs. Specify the importer that handles this file type in your project. http://stackoverflow.com/questions/11957051/deal-with-an-importer-xna Thank you.

Not the answer you're looking for? I wrote up a whole blog post and sample on this, including a sample pipeline extension that reads text files and turns them into XNBs. students who have girlfriends/are married/don't come in weekends...? It seems like your Visual Studio isn't recognizing it as a .cs file and is trying to read in a custom file without the proper reader to do so.

View and manage file attachments for this page. http://gamedev.stackexchange.com/questions/64491/unknown-error-xna-cannot-detect-importer-for-program-cs Why aren't Muggles extinct? In your game, load the file using something like StreamReader ( http://msdn.microsoft.com/en-us/library/system.io.streamreader(VS.95).aspx) using a stream obtained through TitleContainer.OpenStream ( http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.titlecontainer.openstream.aspx), e.g.: stringlevel0Data=null; using(varstream=TitleContainer.OpenStream("0.txt")) { using(varreader=newStreamReader(stream)) { Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #5 Incanto New D.I.C Head Reputation: 3 Posts: 30 Joined: 09-January 12 Re: Cannot autodetect which importer to

How can I tether a camera to a laptop, to show its menus and functions for teaching purposes? Timer In XNA, Is It Good To Use? Reply Options Unfold by Daniel Rusk (guest), 16 Nov 2012 20:09 Add a New Comment Post preview: Close preview or Sign in as Wikidot user (will not be published) - + Did bigamous marriages need to be annulled?

so i went ahead and checked my content folder..and voila..my entire project can be found within that content folder (this might have happened as i was messing around with team viewer This works fine; however, I am now trying to do the same thing, exceptwith .txt files. There are no importers which handle this file type. Get More Info Stopping time, by speeding it up inside a bubble Current through heating element lower than resistance suggests Should I serve jury duty when I have no respect for the judge?

Can 'it' be used to refer to a person? I added more comments to the bottom of my original post. you can make a sprite sheet or load them file by file for each animation.How to make a sprite sheethttp://creators.xna.com/en-us/sample/spritesheet Back to top #3 benryves Members -Reputation: 1999 Like 0Likes

If a tutorial has a mistake in it, I will fix the mistake and reply to the comment with a brief explanation.

View/set parent page (used for creating breadcrumbs and structured layout). Browse other questions tagged xna c# or ask your own question. I recently discovered there is an official Spine runtime for XNA. Very simple number line with points Limits at infinity by rationalizing How to make denominator of a complex expression real?

How to challenge optimized player with Sharpshooter feat Solo GPU mining Russian babel, lmodern, and sans-serif font Proof of infinitely many prime numbers Let's do the Wave! There are no importers which handle this file type. You cannot reply to this topic 3 replies to this topic #1 tildegardk Members -Reputation: 100 Like 0Likes Like Posted 29 June 2009 - 11:19 PM Hey guys, just wanted I went through this http://www.gamedev.net/community/forums/topic.asp?topic_id=532705 "tutorial" but anytime i want to compile it says: "cannot autodetect which importer to use for "test.gif".

They use text files as their level format. Notify administrators if there is objectionable content in this page. Reply Quote this error is happening on the compile, and the fbx file is set with the property "Compile". Then add the two code files back in as existing items and see if that does anything.

love your website! more hot questions question feed lang-cs about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Browse other questions tagged c# xna or ask your own question. I've searched the web as much as I could, but I haven't found a solution yet.

If so, how can I get XNA to recognize it? Speed and Velocity in German Was any city/town/place named "Washington" prior to 1790? When the game is /// run, it will be read in as a HeightMapInfo. /// public class HeightMapInfoContent { ///

/// This propery is a 2D array of floats, If this answer helps, please click the Vote as Helpful button.

Specify the importer that handles this file type in your project. (filepath)\Advanced Pong\AdvancedPongContent\Program.cs Advanced Pong After receiving this error, everything between #if and #endif in the program.cs fades grey using System; I have found that the level is not updated because VS runs the game from the bin\debug folder and since the level files are not included in the project, they are Russian babel, lmodern, and sans-serif font more hot questions lang-cs about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / more hot questions question feed about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Science

Ignore the content pipeline and just read the file in just as you would any other normal text file. Specify the importer that handles this file type in your project. Why do I need Gram-Schmidt orthogonalization Let's do the Wave! How did you realise this? –Evan Kohilas Nov 6 '13 at 9:28 @EvanKohilas Well the error was talking about (content) importers, so I just guessed that the file was

The error no longer occurs when compiling and the file is included in the project. It's not gamedev related. Now it has built very often and successfuly, but now it gives me this error Error 1 Cannot autodetect which importer to use for "HeightmapCollision\HeightmapCollisionPipeline\HeightMapInfoContent.cs". Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply ← Previous Topic MonoGame/XNA Next Topic → Page 1 of 1 Related TopicsbetaA Question For Experienced XNA Programmers.