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Error 1 Cannot Autodetect Which Imported

Check out how this page has evolved in the past. Photoshop's color replacement tool changes to grey (instead of white) — how can I change a grey background to pure white? The problem I have is : Erreur 11: Cannot autodetect which importer to use for "Levels\test1.bin". Register now! useful reference

Linked 2 How to read in a txt file in XNA 4 for Windows Phone 7? frameworks xna level share|improve this question edited Nov 13 '15 at 13:56 Brian Tompsett - 汤莱恩 3,093122775 asked Aug 5 '09 at 16:47 user151190 3828 I would include the Reply to quoted postsClear » Forums » Home » Forums » The Technical Side » For Beginners English (USA) English (USA) English (USA) (COPY) Mark Community Read Forums Members Developer Did Umbridge hold prejudices towards muggle-borns before the fall of the Ministry? imp source

The Frequently Asked Questions section describes questions that people have that aren't related to mistakes, but rather, trying to understand the stuff better or exploring how it can be used. more hot questions question feed lang-cs about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Looking at the error message, it gives the filepath C:\Users\Pascal\Documents\Visual Studio 2010\Projects\Heightmap\HeightmapCollision\HeightmapCollision\Content\HeightmapCollision\HeightmapCollisionPipeline\HeightMapInfoContent.cs, which is listed as being in the Content folder. Specify the importer that handles this file type in your project. (filepath)\Advanced Pong\AdvancedPongContent\Program.cs Advanced Pong After receiving this error, everything between #if and #endif in the program.cs fades grey using System;

Solved Microsoft Visual C Importer for .png image Posted on 2011-10-23 C# 1 Verified Solution 2 Comments 352 Views Last Modified: 2012-05-12 Just confused by what is going on, not sure Small black box located under intake manifold Photoshop's color replacement tool changes to grey (instead of white) — how can I change a grey background to pure white? Today's Topics Dream.In.Code > Programming Help > .NET Framework > MonoGame/XNA Cannot autodetect which importer to use HeightMapCollisoin Sample XNA Page 1 of 1 New Topic/Question Reply 7 Replies - 4403 There are no importers which handle this file type.

Specify the importer that handles this file type in your project. C:\work\C#\XNA31\projects\scott_model_import\scott_model_import\Content\j2_complete1.FBX scott_model_import I exported this from Max 9 using the latest autodesk fbx exporter. How To Add : Sounds On Xna - A Tutorial For Adding Sounds And Music On Xna Custom Content Importer Is Not Recognized By XNA Content Pipeline Trying To Make My C:\My XNA Games\Video Game\Video Game\Content\Images\threerings.png 0 Question by:mike9380 Facebook Twitter LinkedIn Google LVL 43 Active today Best Solution byAndyAinscow I think that means that the png format is not supported http://stackoverflow.com/questions/11957051/deal-with-an-importer-xna Much appreciated.

That format isn't a supported texture type in the content pipeline. 10/20/2009 2:30 PM In reply to dadoo Games (5078) Posts 2,648 Re: Error 1 Cannot autodetect which importer to use... Syntax Design - Why use parentheses when no arguments are passed? Privacy statement  © 2016 Microsoft. You can also check out the platformer sample.

  1. I have compared the location and everything of the original sample, and everythin looks the same to me.
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  3. I also found that the platform sample that comes with the framework includes the level data in the project, that's where I got the technique from.
  4. you can make a sprite sheet or load them file by file for each animation.How to make a sprite sheethttp://creators.xna.com/en-us/sample/spritesheet Back to top #3 benryves Members -Reputation: 1999 Like 0Likes
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The error no longer occurs when compiling and the file is included in the project. Featured Post Looking for New Ways to Advertise? This is the Visio forum, not Visual Studio (the most common mistake). Thanks –BigBug Dec 27 '11 at 7:50 add a comment| up vote 2 down vote There is no content importer for text files.

When the game is /// run, it will be read in as a HeightMapInfo. /// public class HeightMapInfoContent { ///

/// This propery is a 2D array of floats, Reply Quote this error is happening on the compile, and the fbx file is set with the property "Compile". A Very Modern Riddle Has Tony Stark ever "gone commando" in the Iron Man suit? What are the drawbacks of the US making tactical first use of nuclear weapons against terrorist sites?

There should be entries for the content importer and processor. Reply Quote yup, tif is the file format. Syntax Design - Why use parentheses when no arguments are passed? this page If this answer helps, please click the Vote as Helpful button.

merci for your help pascal Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #8 ShadowsEdge19 D.I.C Addict Reputation: 142 Posts: 664 Joined: 16-January 10 Re: Cannot offtopic though: might I ask why you are checking if it's for xbox or windows...I mean if it's not, your program would never run anyways. –Sidar Nov 6 '13 at 8:24 My adviser wants to use my code for a spin-off, but I want to use it for my own company Traveling via USA (B2 Visa) to Mexico - Ongoing ticket requirement

Note that, if you're reading the raw data manually -- in other words, if you aren't using a ContentManager to load this file -- you need to set its Build Action

Specify the importer that handles this file type in your project. You can either add a logo/image by embedding it directly into the signature or hosting it externally and linking to it. F:\Projects\BrickBreaker\BrickBreaker\Content\Levels\0.txt BrickBreaker The reason I am bringing this out is because if I change on of my levels and run the game, the level is not updated. Timer In XNA, Is It Good To Use?

Not the answer you're looking for? There are no importers which handle this file type. I added the text files to the project and set the build property to none. From the error, it sounds like it is in the content project. –flai Nov 6 '13 at 9:19 @Jaako Wow...

Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #3 Incanto New D.I.C Head Reputation: 3 Posts: 30 Joined: 09-January 12 Re: Cannot autodetect which importer to In it, you'll get: The week's top questions and answers Important community announcements Questions that need answers see an example newsletter By subscribing, you agree to the privacy policy and terms Reply Quote tif files are not one of the supported texture types in XNA, though I thought there was a custom importer floating around that could handle it. I like to keep these pages fairly clean, so I may remove comments that I felt like have been addressed.

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