Ladders work differently in Half-Life 2 and in Counter-Strike: Source. The model will not show up in game. If it is taking longer, then the map probably needs work to add vis blockers. This includes lights that have a name (which compiles both on and off status so you could switch them) or a light using effects like flickering. have a peek at these guys
Can't find surfaceprop for material, using default There is a texture in your map that doesn't have a material surface property. You need to have both info_player_counterterrorist and info_player_terrorist entities in the map. This should be a rare error due to the planes limit being raised in the p series of tools (because the opt_plns tool can strip out redundant planes). WriteBSP... look at this site
The box causes vis to keep the faces on the outside which would normally be thrown away. Attempting to compile a map that contains a func_instance with cordons enabled inside it can also return this error. You won't be able to vote or comment. 234Map with no textures error? (self.SourceEngine)submitted 11 months ago by FlerkahSo i am editing a map which the owner has autherised me to do but i had
Try to simplify some rooms and corridors and make smaller structures func_details. The first is an damaged brush, almost always created by a vertex manipulation gone wrong. You are using Worldcraft 2.0 or 2.1, and the worldspawn has a key/value of "mapversion" "220". Delete the original vmf and bsp...and anything that has the same name (in this case "island") Re-save the map after you deleted everything(ALWAYS MAKE A BACKUP), and compile again.
I will post a thread some time linking to all the mapping we have done so far Co-founder of DCC : http://dccstudios.co.uk/ dragonking Member Joined: Thu Dec 23, 2010 12:23 It is okay for them to start a little bit in the air. If this happens, all you have to do is run the game you are making the map for, or simply browse to the closest file directory to the one you are https://www.reddit.com/r/SourceEngine/comments/3r8h8i/map_with_no_textures_error/ Alternatively it is caused by an invalid brush, of which each one is usually unique and you would have to find on your own (though Worldcraft is pretty good about finding
Certain textures appear black or unusual when moving around the map (often flashing from any distance when firing) This is normally caused by using a model texture (vertex lit generic) on It was more common with older versions of the tools. Co-founder of DCC : http://dccstudios.co.uk/ dragonking Member Joined: Thu Dec 23, 2010 12:23 am Top Re: engine error: map with no textures by Mr. Newer Than: Search this thread only Search this forum only Display results as threads More...
Fri Aug 7th 2015 at 10:24am by jannatul18 IntroductionsNew to the Pit? http://www.valvetime.net/threads/map-with-no-textures-error.92406/ To fix it, create an info_no_dynamic_shadow entity, and use the Pick button to select the offending surface. Probably the .BSP wasn't created by Vbsp because of an error. Several things can make vis take way longer than usual: First, if the world has been 'boxed in' to prevent leaks, vis has to spend large amounts of time on the
Probably a result of using the Vertex Tool. http://dssoundware.com/engine-error/engine-error-2-b05.php Common terms Node -- The brush, side, area, location, etc, that the compiler is computing. There is a great tutorial on HINT brushes on CounterMap here and another article by David Nixon here (formerly hosted on the VERC Collective). Back to top Back to the Index
Read the Creating Ladders instructions carefully. If you have not ran the game that you are making a map for, or if the destination that you are trying to place the final .BSP file in does not Finding displacement neighbors... check my blog BSP (vbsp.exe) **** leaked **** The most common compile error.
If it was packaged you probably only have to extract the material with textures into the garrys mod materials folder. (then repackage when you want to distribute it, or maybe there Thanks. This page has been accessed 69,855 times.
This is often a difficult error to track down as changes in the brushes in your map may cause an increase in leafportal errors. Brush XXX WARNING, microbrush A brush is too small to be compiled (usually smaller than 1 Hammer unit). This will also allow Hammer to launch much faster. Error loading studio model ""!
Back to top Back to the Index MAX_MAP_PLANES The map has grown too complex. Join the /r/SourceEngine Discord chat A place for users to get help with questions relating to the Source Engine development, as well as to show off what they have done(levels, mods, Also, some props can only be used as certain types of props and otherwise will be removed from the map when loading the level in the engine. news Please allow up to 5 seconds… DDoS protection by CloudFlare Ray ID: 2ef5df828a5f08ab jump to contentmy subredditsannouncementsArtAskRedditaskscienceawwblogbooksBundesligacreepydataisbeautifulde_IAmADIYDocumentariesEarthPorneuropeexplainlikeimfivefoodfunnyFuturologygadgetsgamingGetMotivatedgifshistoryIAmAInternetIsBeautifulJokesLifeProTipslistentothismildlyinterestingmoviesMusicnewsnosleepnottheonionOldSchoolCoolpersonalfinancephilosophyphotoshopbattlespicsscienceShowerthoughtsspacesportstelevisiontifutodayilearnedTwoXChromosomesUpliftingNewsvideosworldnewsWritingPromptsedit subscriptionsfront-all-random|AskReddit-funny-todayilearned-pics-worldnews-gifs-news-gaming-videos-aww-movies-Showerthoughts-mildlyinteresting-Jokes-Music-IAmA-tifu-television-TwoXChromosomes-nottheonion-europe-OldSchoolCool-explainlikeimfive-Futurology-space-LifeProTips-photoshopbattles-food-Art-science-sports-WritingPrompts-EarthPorn-personalfinance-askscience-UpliftingNews-books-nosleep-creepy-DIY-Documentaries-dataisbeautiful-history-GetMotivated-gadgets-philosophy-listentothis-InternetIsBeautiful-de_IAmA-Bundesliga-announcements-blogmore »reddit.comSourceEnginecommentsWant to join? Log in or sign up in seconds.|Englishlimit my search to /r/SourceEngineuse the
Back to top Back to the Index Missing '[' in texturedef This error message can be caused several ways: One or more faces has no texture, or the texturename is just Another option is to create static props from some of the brushes since they are not brushes they will not be calculated into the MAX_MAP_BRUSHES limit. Happy on Thu Dec 23, 2010 6:28 am This happens when vrad crashes in a way that saves the bsp without lightmaps. This limit is 4.
So instead of sampling the lighting from the model's origin, the lighting will be calculated for every vertex. These patches are the textures used as the lightmaps for the world. Brushes with many faces sharing the same vertex, such as spikes, are particularly common causes of this error. Back to top Back to the Index No vis information, direct lighting only HLRAD was run without HLVIS being run first.
But after i changed the textures into the custom ones, gmod crashed with the error (engine error: map with no textures) i havnt been able to find any solution for this It did not happen with a Normal compile. if not come back and see if anyone else can help you further. #2 Firkat54, Sep 26, 2005 shadowkiller Guest Nope, didnt work. #3 shadowkiller, Sep 27, 2005 (You Back to top Back to the Index HLVIS is SLOW For most well designed maps, vis should have a worst case run time of about 45 minutes on a single P2-300
Select spawns, Ctrl+M, Move, Z: 2-6 Retrieved from "https://developer.valvesoftware.com/w/index.php?title=Troubleshooting_Level_Design&oldid=175434" Categories: Articles to be mergedLevel Design Navigation menu Personal tools Create accountLog in Namespaces Page Discussion Variants Views View View source History The time now is 05:14 PM. Looking at my compile log more delicately I noticed two benign errors, degenerate face and invalid displacement neighbor connection, which have never before caused any real problems for any map I've Error!
For most maps, this amount of memory is close to 1/2 the size of the vismatrix. Probably you used a "model" texture on a world brush. Read More... The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it.
This can also be caused if the color keyvalue is 0 0 0 for the entity it is used in. Menu Home Home Quick Links Search Forums Featured Threads Archive Recent Activity Recent Posts Forums Forums Quick Links Search Forums Featured Threads Archive Featured Threads Recent Posts Members Members Quick Links This generally equates to a maximum of 128MB, or a system total of 384MB to run the worst case (65535 patches) map.